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Most of the TWGS settings are pretty
self-explanatory. But some of them are kind of cryptic. In this
article, I'm going to try to explain how to use some of those settings, as
well as give some general recommendations on settings that I think every
TWGS should have. Feel free to disagree.
Big-Bang Settings:
Option R: Random Seed. You
ALWAYS want to randomize the random seed every big-bang. Otherwise,
you will likely end up with the exact same sector map you had on your last
bang.
Option A:
Number of sectors. If you want more than 1000, you have to enable Gold
settings Option J (which means you have to buy the Gold version. See
below)
Option B:
Max Course Length. This sets the maximum distance between two sectors
on your map. Default is 45, but it can be set from 20 to 255.
Longer routes make your map more star shaped, shorter routes make it more
round. You can have fun with this setting. See below for
details.
Option C: Maximum
Ports. This is equal to a percentage of the total number of
sectors. Default is 40%, and the range is 10% to 80%. I
personally think 40% is too low, and recommend 50% to 60%. However,
the more ports you have in your bang, the easier it is to CIM hunt and Port
Loss Track. Set it too low and you run the risk of one corp locking up
the game early by destroying all the XXB ports.
Opteion D:
Initial ports. This is the percentage of initial ports built. It
works off the total ports built. Default is 95%, but it ranges from
10% to 100%. I recommend you don't change this value, and use option C
to control the number of ports.
Option E:
Maximum number of Planets. It's equal to a percentage of the total
number of sectors. I recommend that you set this to max, 40%.
This makes the planet denial option more difficult. Default is 20%, and
the range is 2% to 40%
Option
F: Total number of two way
warps. A two way warp is one that goes from sector A to B and B to
A. Default is 30% of the total sectors in your universe. 10% is
the minimum, and 200% is the max. The lower the setting, the more star
shaped your universe will be, while a high setting makes it more
round. I recommend the default.
Option G:
Total number of one way warps. Default is 3%, and the range is 1% to
100%. I recommend you raise this to about 5%. This will allow you more flexibility
in modifying your map. The increased number of one-ways allows you the
option of adding new links if needed, without subtracting warps.
Addition of warps is always better than subtraction of warps.
Option H:
Max number of players. Default is 200, and the range is 10 to
500. You usually don't need to modify this setting.
Option
I:
Max number of ships. Default is
4 times the number of players, up to a limit of 2000. I used to
recommend that this be set to 2000, but this is no longer as necessary under versions .47+,
but it's still a good idea. The logistics of running a ship denial
game become much harder when you more than double the total # available.
Option
J: Enable Gold Settings.
Otherwise you can't have more than 1000 sectors. Also lets you modify
ships, planets and create custom aliens. Set it to yes if you can.
Option P:
Turns on MBBS compatibility mode. Turn it on if you like reds :)
Option K:
Turns on Bubbles. Under version .55, there are problems with ports
created in bubbles. I don't recommend you turn this setting on until
this bug gets resolved. Options L, N, T, O, M , S and U all pertain to
bubble creation and are pretty self-explanatory. If you want big
Bubbles in your universe, tweak options B, F and G instead.
This section is gonna be long, and I need to get
back to my life...expect an update here soon.
Post Big-Bang Editor Settings:
G: General Editor One:
<A> Turns per day: 1 to unlimited.
<B> Initial fighters:
<C> Initial credits:
<D> Initial holds:
<E> Days until an inactive user is deleted: 30
<G> Ferrengi regeneration percentage : 20% of max of 1,100 = 220
<H> Terran Colonist Reproduction Rate : 750 colonists per day
<I> Daily log Limit in lines : 800 lines.
<J> StarShip Intrepid Location : Sect 7
<K> StarShip Valiant Location : Sect 3148
<L> StarShip Lexington Location : Sect 3959
<M> Maximum num of planets in a sector: 5
<N> Maximum num of Traders on a Corp : 5
<O> Underground Password Phrase : BEWARE OF KAL DURAK
<P> Age of Game in days : 22
<R> Tournament Mode : Off
<S> # Days to allow entry: Unlimited
<T> Maximum times blown up: Unlimited
H: General
Editor Two:
<A> TriCron
Champion : No one
<B> TriCron
Jackpot : 0
<C> TriCron
HiScore : 0
<D> Ferrengi
HomeBase
<E> Stardock
Sector
<F> Rylos
Sector
<G> Alpha
Centauri Sector
<H> Ferrengi
moveCh : 1 in 20
<I> Aliens
moveCh : 1 in 20
<J> Gfiles
ScoresDir : None Used
<K> Sysop
Sec Level : 32000
<L> Allow
Aliases? : Yes
<M> Display
Stardock?: Yes
<O> FedSpaceShipLimit:
5
<P> Photon
Wave Dur. : 1 seconds.
<R> DESQview
pacing : 20
<T> Local
Display On : Yes
<U> Cloaking
FailRate: 3%
<V> NavHaz
Dispersion: 100%
<W>
NewPlayer Planets: No
<Y> Ship
Delay Mode : None
<S> Max
Command/Cycle: Unlimited
<1> Processing
Interval : 1 Sec
<2> Inactivity
Timeout : 14400 Sec
<3> Steal
from Buy Port? : Yes
<4> Planetary
Trade Offers : 100% Normal
<5> Online
Verification At : 300 Sec
<6> Clear
Busts Every : 1 Days
<7> Port
Regeneration Rate : 1% / Day
<8> Max
Regen Per Visit : 100%
<9> Local
Beeper On : Yes
<0> Intnl
Alien Processing : Disabled
<N> Intnl
Ferr Processing : Disabled
<Z> Alien
Srvr Offline Mode: Active
<X> Gold
Editor Expert Mode: Disabled
<[> Closed
Game : No
<]> Password
: No
<\> GLOBAL
TEDIT Password : No
<$> LOCAL
TEDIT Password : No
<;> Ether
Probe Move Delay : None
<:> Maximum
Course Length : 45
</> Daily
Game Time : Unlimited
<|> Output
segmentation : None
<#>
Invincible Ferrengal : No
I: General
Editor Three:
<A>
Transport Unit
: $12,500
<B>
Transport Upgrade :
$6,250
<C> Tavern
Announcement :
$100
<D> Limpet
Removal
: $1,250
<E> Reregister
Ship :
$5,000
<F> Genesis
Torp
: $80,000
<G> Armid
Mine
: $4,000
<H> Limpet
Mine
: $40,000
<I> Beacon
: $100
<J> Type I
TWarp
: $12,500
<K> Type II
TWarp
: $20,000
<L> TWarp
Upgrade
: $9,000
<M> Psychic
Probe
: $2,500
<N> Planet
Scanner
: $7,500
<O> Atomic
Detonator : $60,000
<P> Corbomite
: $1,000
<R> Ether
Probe
: $12,000
<S> Photon
Missile :
$160,000
<T> Cloaking
Device :
$6,250
<U> Mine
Disruptor
: $1,500
<V> Holographic
Scanner : $6,250
<W> Density
Scanner
: $500
<X> Radiation
lifetime : 1 days
<Y> Rob
Factor (% Std) : 50%
<Z> Steal
Factor (% Std) : 70%
<1> Max
Terra Colonists : 100,000
<2> Combat
Penalty Mode : MBBS
<3> Max Port
Production : 32760
<4> Rob/Steal
Delay : No
<5> Secure
Local Access : No
<6> Fighter
Lock Decay : 1440 Min
<7> Death
Delay : Yes
<8> Multiple
Photon Fire : No
<9> Show
Who's Online : Yes
<0> FedSpace
Photons : No
Sector Edits:
Port Edits:
Planet Edits:
Ship Edits:
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